Books to Read While the Algae Grow in Your Fur, May 2026
Attention conservation notice: I have
no taste, and no qualifications to opine on history or poetry.
- Madeleine Robins, The Doxies Penalty
- Mind candy: continuing Robins's series of historical mysteries set in a very-slightly-alternate Regency London. (I re-read the last one, Sleeping Partner, before turning to this.) Robins continues to be great and I hope that many more of these will flow from her pen. (She has a fine eye for how to offer her protagonists poisoned gifts.) §
- Dan Abnett, Eisenhorn
- Mind candy, calling for some comment.
- I vaguely remember Warhammer 40,000 as a
role-playing game from around 1990, i.e., when I was in high school. (This would have been the first edition.) I can't remember if my group ever actually got around to playing it *. I am also
aware that it has become something of a nerd-cultural phenomenon, but have
genuinely not kept up with it. Now, I am the kind of nerd who has a certain disdain for novels written in licensed intellectual properties, but I readily acknowledge that it can, in fact, be great. (John M. Ford's Star Trek
books, for instance.)
- When this collection fell across my path cheap, I picked it up out of
curiosity. It's pretty decently adequate, as mind candy. There are places
where Abnett shows flashes of real talent. (To avoid spoilers, I'll just say:
The first alien planet; the opening scenes with the cranky biologist.) There
are other aspects of the novels which are pretty unsatisfying. (I don't feel
mean enough, today, to elaborate.) It'd be incomprehensible without some
background familiarity with the setting. But I don't see anything special. My
curiosity being satisfied, I am pretty unlikely to peruse any other fiction
from this brand, unless someone reliable points to a particular instance as
something extraordinary. (This is not an invitation to send me pointers.)
- --- The question arises of why this particular brand/game/setting
has become so popular; as this will let me take
some hobby-horses
out for a spin, I will pursue it. Why are there endless licensed books, to say
nothing of fan-produced material and casual allusions,
for Warhammer rather than any other role-playing game from around
1990? One possibility: if you are going to actually play a game, you
need to coordinate with other players on which game. (Also, more
notoriously, on a time and place...) This creates a role for focal points,
and focal
points are subject to increasing returns. Therefore, we should
expect some games to be vastly more popular than
others, even if all
games were equally good, spoke equally to our moment in history, etc. This
argument is somewhat undercut by the fact that some people are perverse enough
to buy and read rule-books for RPGs they don't actually play. (I am one of
them.) It also doesn't explain the tie-in material. But even when there are no
focal points, we know that cultural trends can be self-reinforcing
(Salganik, Dodds and
Watts
2006; Salganik and
Watts 2008). The important ingredient for such phenomena is that your odds
of encountering artifacts from the trend must go up, the more of your peers are
participating in the trend. Social media, and before
that search engines
and recommendation systems,
deliver this in spades, but even a best-seller list will do (that's essentially
what Salganik et al. used). I decline to seek an adaptive explanation
for Warhammer's success, or to interpret it as meaningful symptom
that Really Says Something About Our Society, unless someone shows that it's a
lot more successful, or differently successful, than we'd
expect from the nigh-inevitable tendency of cultural interaction to amplify,
and so lock in, random accidents. (In other words: there are very
high-amplitude branches of the wave-function where all the memes are
about Traveller, or Vampire the Masquerade.) This
concludes today's edition
of A Series of Footnotes
to Herbert
A. Simon. §
- *: We mostly did D&D and Call of Cthulhu, but I definitely remember Stormbringer, Beyond the Supernatural, Traveller and Gamma World. ^
- Marie Boas, The Scientific Renaissance, 1450--1630
- An old (1962) but still interesting history of the earlier part of the
scientific revolution. In every field, Boas traces a basically-humanist
impulse to discard medieval ideas and accomplishments, in favor of reviving
antiquity, the more antique the better, which only gradually turned towards
striving to go beyond Greco-Roman science to something actually new and
unprecedented. She offers sympathetic (but unvarnished) portraits of the
greats (Harvey, Gilbert, Vesalius, Tycho, Kepler, Galileo, Bacon, etc., etc.),
along with attentive readings of their major works, interspersed with
sketches of the broader environment and trends in learning and its
application. It's not as deep, conceptually, as something like Wootton, but it's readable and humane, and covers most of what's important. §
- Joseph Brodsky, Selected Poems, 1968--1996
- I am a Philistine, because I thought this was just OK. There were some
good poems, quite a few which I found boring, and absolutely nothing that has
stuck in my memory even a few weeks later. I realize that the contemporary
poets I enjoy have, in fact, a very different judgment of Brodsky, but I did
warn you that I have no taste. §
Books to Read While the Algae Grow in Your Fur;
Scientifiction and Fantastica;
The Commonwealth of Letters;
Writing for Antiquity;
The Great Transformation;
Tales of Our Ancestors;
Portraits of Detection, Pleasures of Crime
Posted at May 31, 2026 23:59 | permanent link